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Thread Statistics | Show CCP posts - 14 post(s) |

Kirito Kid
Void Corsairs Inc. Void..
3
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Posted - 2016.04.20 11:11:58 -
[1] - Quote
Kinda makes me sad the way they have implemented features and haven't really smoothed out the edges for carriers. I do think that another tube would be beneficial for e-war, I have had trouble on sisi for my fighters keeping up with targets which I think needs to addressed. So far I have been disappointed, mostly due to the fact I spent the last 2 months training for a carrier :P,
I do think that the buffer tank on the archon is decent for my uses, I have tried making a rep fit but it seems kinda slow on the cycles but I haven't really tested the ancillary armor reps. I do live in wormhole so I don't have to worry about supers only issue is if they escalate to dreads I'm toast, I've gone toe to toe with a dread and man they hurt, which is to be expected.
I think the only things that need to addressed is throwing on a dedicated support drone tube so you don't lose 1/3 of your dps, fix fighter speed to make them able to apply their dps, and maybe tweak dps a bit.
At the end of the day unless you give carriers a role to fill, they are basically useless, you are better off using dreads especially if the engagement is gonna be drawn out, CCP has a week left hopefully they can ease our pain and have carriers fixed :P |

Kirito Kid
Void Corsairs Inc. Void..
4
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Posted - 2016.04.20 11:45:30 -
[2] - Quote
Lugh Crow-Slave wrote:Kirito Kid wrote:Kinda makes me sad the way they have implemented features and haven't really smoothed out the edges for carriers. I do think that another tube would be beneficial for e-war, I have had trouble on sisi for my fighters keeping up with targets which I think needs to addressed. So far I have been disappointed, mostly due to the fact I spent the last 2 months training for a carrier :P,
I do think that the buffer tank on the archon is decent for my uses, I have tried making a rep fit but it seems kinda slow on the cycles but I haven't really tested the ancillary armor reps. I do live in wormhole so I don't have to worry about supers only issue is if they escalate to dreads I'm toast, I've gone toe to toe with a dread and man they hurt, which is to be expected.
I think the only things that need to addressed is throwing on a dedicated support drone tube so you don't lose 1/3 of your dps, fix fighter speed to make them able to apply their dps, and maybe tweak dps a bit.
At the end of the day unless you give carriers a role to fill, they are basically useless, you are better off using dreads especially if the engagement is gonna be drawn out, CCP has a week left hopefully they can ease our pain and have carriers fixed :P If all you do is add an extra rube for a support drone nothing will really be fixed as the support fighters aren't worth the fighter bay space
As of right now I dont think there is much that they can do before the release in 7 days if I'm correct, I mean theoretically they could do a big update to sisi a few days before the update but with fanfest around the corner its looking less and less that carriers will not be polished in time, I mean adding another tube would be a band-aid but the issue I have been having is my support drones not keeping up with anything, so speed of fighters in general would be a big push towards making ewar fighters possible, If my dromi drones cant keep up to web stuff than whats the point of using them when you are sacrificing 1/3 of your dps same with the disruptor drones , haven't really used other drones, I tried testing the jamming drones and from what I have seen they can't jam for ****.
Another thing that needs to be addressed is the drone bay which I totally forgot, either it needs to get bigger or fighters need to get smaller, your basically putting your dps out there to be diminished as soon as they die which is a no no for extended fights where if you cant kill the target fast enough due to dps dying your dead especially if your in a buffer tank. |

Kirito Kid
Void Corsairs Inc. Void..
4
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Posted - 2016.04.20 12:20:50 -
[3] - Quote
Quote:To be honest adding e-war bonus would be less drastic than adding another tube as that make carriers the only things that can use all their fighter types at once(not saying it makes them strong at all but its drastic mechanically)
but swapping their useless fleet boost bonuses for an e-war one should be easy and help them out a bit more
I completely agree, I have no clue why there is even a fleet bonus on a carrier. Maybe it was a weird place holder they had because they couldn't think up something. ATM though its looking more and more grim for the fate of carriers, I mean I am completely new to using carriers so I could be wrong with the whole change, just my opinion since I haven't seen many wormholers post about their thoughts. |

Kirito Kid
Void Corsairs Inc. Void..
6
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Posted - 2016.04.20 13:17:40 -
[4] - Quote
Lugh Crow-Slave wrote:Sgt Ocker wrote:[
Adding an Ewar bonus to Carriers achieves nothing - Your still giving up 1/3rd of your Dps to field 3 easily destroyed, slow as a wet week fighters.
like i said adding a t1 ewar bonus so not to the drones but to local e-war turning them into capital e-war so archon 7.5 to TD Chimera 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal range and falloff 25% bonus to ECM Burst range thanatos 7.5% bonus to Remote Sensor Dampener effectiveness 7.5% bonus to Remote Sensor Dampener optimal range and falloff nid 7.5% bonus to Target Painter effectiveness basically they become e-war with moderate burst dps but capital tank
I like this idea to be fair, sounds like a decent thing to add onto the carriers capabilities.
Quote:Wormholers won't be using carriers - It will be Dreads and Fax's for escalations - Dreads and Fax's for attacking Citadels - Carriers no longer have a place in wormhole warfare, unless all your facing is subcaps. In which case your better off bringing Haw fit dreads and subcap support.
I am trying to make it work, I mean I trained for 2 months to get into, so I will find a place for it to work with our fleets. |

Kirito Kid
Void Corsairs Inc. Void..
6
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Posted - 2016.04.20 13:30:03 -
[5] - Quote
Lugh Crow-Slave wrote:not like its that far out and it would build onto the progression into super carriers who have their own bonuses for remote burst e-war.
I see that as a logical step forward, only issue I see is the ships that use mid-slots will have trouble deciding between tank or e-war but at the end of the it gives the players more flexibility in their fittings, which I think can work out it would be a lot better than that Fleet bonus. |

Kirito Kid
Void Corsairs Inc. Void..
7
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Posted - 2016.04.20 18:53:10 -
[6] - Quote
Krevnos wrote:I think the real question you need to be asking is why would you want to use them anymore?
Exactly what everyone wants answered, why use a carrier over a dread, they are both in the same class of ships ie Capitals, but the dread has more of a role and is more effective at killing subcaps with its HAW. If they were to give carriers a role that they are well at or multiple roles that they can be used for that would be great but atm we haven't seen much progress or change. |

Kirito Kid
Void Corsairs Inc. Void..
8
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Posted - 2016.04.20 19:59:43 -
[7] - Quote
Sgt Ocker wrote:Lugh Crow-Slave wrote:Sgt Ocker wrote:[
Adding an Ewar bonus to Carriers achieves nothing - Your still giving up 1/3rd of your Dps to field 3 easily destroyed, slow as a wet week fighters.
like i said adding a t1 ewar bonus so not to the drones but to local e-war turning them into capital e-war so archon 7.5 to TD Chimera 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal range and falloff 25% bonus to ECM Burst range thanatos 7.5% bonus to Remote Sensor Dampener effectiveness 7.5% bonus to Remote Sensor Dampener optimal range and falloff nid 7.5% bonus to Target Painter effectiveness basically they become e-war with moderate burst dps but capital tank Why would you want to do such a horrible thing to carriers? For a start 2 of the 4 carriers would be unable to use their "bonus to ewar" - Mid slots on shield carriers are needed for shield not rubbish Gimmick bonus's. When considering things like hull bonuses you need to take support ships into consideration too - Devs can't do it so it is up to players to not suggest silly things Devs might think are good. Reason no carrier can have an ewar hull bonus - Fax's suck unless in triage and even then they won't rep as much as a triage archon does now. So if your happy to see your carrier killed by a few assault cruisers while your deciding which one to jam, good for you but please don't risk forcing it on those who want carriers to be useful on a battlefield. I can see it now - Capital remote sensor dampener - 100,000 pg 65 cpu. Do you really want to give up 1/5th of your PG for an ewar module? You can be as sure as, Bob lives, Devs won't give ewar bonuses without also giving the "benefit" (benefit = huge drawback) of capital ewar modules. Carriers are about fighters (see that devs, carriers need fighters) - Don't risk screwing them worse than Devs already have by suggesting silly things. Sorry if this is a bit harsh - But Devs have screwed carriers enough, please don't add to their demise with silly suggestions. Get on SISI and try to fit out carriers with what is available, you'll find it is just one compromise after another.
Its just a suggestion, not like it will come to fruition, they have a week left to fix carriers. I am new to piloting carriers but from what I have seen on test server they need to be tweaked more, give them more of a role to fulfill instead of being cannon fodder till you get more capitals like dreads on the field |

Kirito Kid
Void Corsairs Inc. Void..
14
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Posted - 2016.04.21 01:05:54 -
[8] - Quote
Lugh Crow-Slave wrote:not really sure you should ever have a large group of HAW dreads even now on TQ that is still not a good idea and the largest fleets of blap dreads you see are in WH where they still die honorably if you enemy brings dreads fit to kill dreads. only diferance now is its very very hard to refit to something that can defend against that.
and ccp hasn't changed the meta into something with the same game play they have drastically reduced it by nerfing the hell out of combat refitting.
and idk if they have given up as they were making progress and listening in the beginning i think they have just prioritized fan fest over this who know maybe they think they can get them fixed in a week :/
Jeez its starting to look more and more grim when it comes to the update. Its gonna be a squeeze for them to address all these issues. |

Kirito Kid
Void Corsairs Inc. Void..
16
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Posted - 2016.04.23 23:09:20 -
[9] - Quote
I feel like they hopefully have something up their sleeve, maybe something big they aren't telling us about, I would say give it time, and pray that it gets fixed. |

Kirito Kid
D4RK M00N The Bastion
16
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Posted - 2016.04.25 12:40:13 -
[10] - Quote
Nothing new with the patch notes it seems :( |
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